Its auto-attack is fast, but can be dodged. The Ravager's (Bile shot?) is relatively dangerous, and has a different looking "red circle". Ravagers have high health and deal high-medium damage. The first red circle from a Brood Queen is for its Ensnare ability, and the second is for its (Fireball) ability.īrood Queens have medium health and deal medium damage. Infestors can move, spawn Infested Terran, and use Fungal Growth while burrowed and unburrowed.īrood Queens are flying units and often come at a different angle from the ground units. Unburrowed Infestors will burrow after taking some damage. Infestors can start off burrowed or unburrowed. These Banelings have a medium-high movement speed, and move by rolling. Despite their size, they deal the same damage. They spawn from the Mindseer and from (Big Green Baneling)s. These Banelings do not spawn naturally (?). ![]() These Banelings explode and spawn ? (Mini Baneling)s in their place. Taking damage from a (Blue Baneling) adds a stack of Debilitate. These Banelings are fast, and move by jumping when near their enemies, and can jump up and down cliffs. If their target runs away, they will re-burrow and often instantly un-burrow at their target. After going up to a target, the unburrow and after a short delay, explode at their target. The Baneling has a small amount of health and deals a medium amount of damage instantly at melee range. If there are two Volatile Infested close to each other, do not dash, as you can dodge only one of the explosions. This is not recommended if the Volatile Infested deals more damage than the hero's remaining health. Using Dash across the Volatile Infested from one Volatile Infested body length away should be enough for the Volatile Infested to detonate while the hero is invulnerable due to Dash. The Volatile Infested has a very slow movement speed, and will sometimes move away when low on health. The Volatile Infested has a high-medium amount of health, and deals high damage instantly at melee range. The (Regen Roach) is a melee unit and will run away when low on health. The (Regen Roach) has a high amount of health and a large amount of health regeneration, and sometimes requires coordinated attacks from multiple heroes to whittle it down. When the hero the Hunterling is attacking becomes incapacitated, the Hunterling will stay on them, and continue attacking them as soon as they are revived. When a character is caught by a Hunterling, all of their movement skills are disabled. ![]() Hunterlings have a medium amount of health and deal small-medium damage. The Choker has a medium amount of health, When attacked, the Choker will inch forward. The Choker will use the red circle ability again after ? seconds if it had caught a target. If a hero enters the red circle, the choker will disable their movement and bring them towards the choker while constantly dealing damage to them for ? seconds, amounting to a medium amount of damage. ![]() ![]() When a hero gets within a range of ?, the choker will chase the hero and a red circle with a radius of ? will appear around it. The Choker will shoot projectiles from a range of 10. When it burrows, walk over its location and it will quickly unburrow and likely re-target you, enabling you to repeat the process. To kill the Prowler by degeneration, lure it away from the combat zone by getting close to it and making it target and follow you. However, attacking it will revert the Prowler back to normal. Its health will decrease and it will die. The Prowler has a medium-small amount of health.Īnother way to kill the Prowler is by not attacking it. Auto-attacking it or using Psion's (Q, attack speed increase one) will heal the Prowler and give it buff stacks. To kill it, deal a high damage attack to it. When hit, the Prowler gains a stack of a buff, increasing ?, and becoming larger in size. The Prowler has a high attack priority, meaning you must target a different enemy to stop auto-attacking it.
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