![]() ![]() M_accel - This value sets the rate of mouse acceleration for Quake 4. ![]() Raising the value increases the mouse's sensitivity to movements in the game. Sensitivity - This value represents your mouse sensitivity, as set by the slider in the in-game menus (See In-Game Settings). PlayNetTimeDemo - Runs a timedemo using a demo recorded in multiplayer using the recordNetDemo command. TimeDemoQuit - Runs a timedemo, and then exits the game completely when done. As no default demos exist in Quake 4, you will have to use a custom demo See the Conclusion section for more details of where you can download a good custom demo for use here, and more instructions on its usage. TimeDemo - Runs a timedemo on the demo name provided. The higher the rate, the larger the resulting file will be, but the smoother it will play.īenchmark - Runs a benchmarking procedure which uses progressively less pixels (screen size shrinks) and then goes through a variety of effects until a result is provided at the end in the console. The greater the size, the larger the resulting file.Ĭom_aviDemoSamples - Determines the sample rate for AVI demos generated through the avidemo command. The greater the size, the larger the resulting file.Ĭom_aviDemoWidth - Determines the resolution width in pixels for AVI demos generated through the avidemo command. These files may take longer to load.ĭemoShot - Creates a screenshot for the demo file specified.Īvidemo - Creates an AVI from an existing demo.Īvigame Creates an AVI from your current gameplay.Ĭom_aviDemoHeight - Determines the resolution height in pixels for AVI demos generated through the avidemo command. Set to 0 will reduce memory usage, but loading demos will take longer.Ĭom_compressDemos - If set to 1 will compress demo files recorded, reducing their size. PlayNetDemo - Plays back a multiplayer demo with the name specified.Ĭom_preloadDemos - Preloads all demos before playing them. StopNetDemo - Stops recording the current multiplayer demo. RecordNetDemo - Records a demo of your current gameplay on a multiplayer server only and saves it to your demo directory, similar to the recordDemo command but is more 'real world' for benchmarking purposes - see this page for more details. PlayDemo - Plays back a singleplayer demo with the name specified. StopRecording - Stops recording the current demo. This directory doesn't exist by default and is created the first time you record a demo. The demo is placed in your \Quake 4\q4base\demos\ directory by default. RecordDemo - Records a demo of your current (singleplayer) gameplay with the name specified. Quake Champions (2017) - an early access multiplayer experience similar to Quake III, but with individual character abilities mixed into the action.Quake 4 Tweak Guide Advanced Tweaking (Pt.3) Quake (1996) - a single player first-person shooter with various maze-like, medieval environments Quake II (1997) - not a direct sequel to Quake id decided to revert to an existing trademark when they were unable to agree on a new name Quake III Arena (1999) - focusing on multiplayer action Quake 4 (2005) - sequel to Quake II with an increased emphasis on the single-player portion of the game Enemy Territory: Quake Wars (2007) - multiplayer-focused prequel to Quake II, taking place during the same war as Quake 4 and featuring similar gameplay to Wolfenstein Quake Live (2010) - an updated version of Quake III Arena. The first three titles pioneered id Software's next-generation graphics engine before it was licensed out. Quake III Arena has little to do with either of its predecessors, shedding the single-player missions in favor of deathmatch against the A.I. This is mostly because Quake II was originally intended to be a separate franchise (Quake II was initially only a tentative title), a plan that was thwarted when most of the other names id Software had tried to use were already taken. The Quake series is somewhat unusual in that its focus changes frequently the story of Quake II has nothing to do with the original Quake. The successor to id’s Doom, Quake built upon the technology and gameplay of DOOM, offering full real-time 3D rendering. In the game, players must find their way out of various maze-like, medieval environments while battling a variety of monsters using a wide array of guns. Quake is a series of first-person shooter video games released by id Software.
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